Book DescriptionIf you are an intermediate-level Android developer who wants to create highly interactive and amazing games with the Android SDK, then this book is for you. What you will learn
Understand the internals of a game engine and the reasoning behind each of the components
Decide when to use each of the different ways of drawing on Android
Handle user inputs, from virtual joysticks to gamepads
Implement collision detection using different techniques and discover how to optimize it for complex games
Use animations and particle systems to provide a rich experience
Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK
Integrate Google Play Services to provide achievements and leaderboards to the players
Who this book is for
If you are an intermediate-level Android developer who wants to create highly interactive and amazing games with the Android SDK, then this book is for you.
We gebruiken cookies om er zeker van te zijn dat je onze website zo goed mogelijk beleeft. Als je deze website blijft gebruiken gaan we ervan uit dat je dat goed vindt.
Ok