Learning Three.js: The JavaScript 3D Library for WebGL - Sec ... - cover

Learning Three.js: The JavaScript 3D Library for WebGL - Sec ...

Jos Dirksen

  • 31 maart 2015
  • 9781784391027
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Key Features
    Book DescriptionIf you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML. What you will learn
    • Use the different geometries that are provided by Three.js
    • Apply realistic lighting and shadows to the 3D objects you have created
    • Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene
    • Make use of advanced textures on materials to create realisticlooking 3D objects by using bump maps, normal maps, specular maps, and light maps
    • Import and animate models from external formats, such as OBJ, STL, Collada, and many more
    • Create and run animations using morph targets and bone animations
    • Explore the Physijs JavaScript library to apply physics to your 3D objects
    • Interact directly with WebGL by creating custom vertex and fragment shaders
    Who this book is for

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