SFML Blueprints - cover

SFML Blueprints

Maxime Barbier

  • 28 mei 2015
  • 9781784395773
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Key Features
    Book DescriptionThis book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required. What you will learn
    • Build a complete game and integrate advanced features by adding a multiplayer layer
    • Get to grips with SFML resources and build a generic and reusable resource manager
    • Gather knowledge about different entity models and build your own 2D games
    • Explore the Box2D engine and add physics properties to your game
    • Add a nice user interface to your game to make it more user friendly
    • Discover the SFGUI library and learn how to customize your game
    • Delve into the importance of multithreading and boost your code
    • Add networking and learn about serialization and database management using Sqlite3
    Who this book is for

    This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.

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