This book reveals more secrets about the history of Japanese games than ever before, with 36 interviewees and exclusive archive photos.
Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love-de-Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles.Foreword by GAMESIDE magazine's editor-in-chief, Yusaku Yamamoto.Hitoshi YONEDA: Japanese cover artist, Falcom, Sega, Phantasy Star II coverTatsuo NOMURA: Google engineer, 8-bit Maps, working with Square-Enix, Dragon QuestKatsutoshi EGUCHI: Life of Kenji Eno, Real Sound for Saturn, Bitmap Brothers, Gods and Xenon 2, CESA and ratings, Dreamcast creation, Michael Nyman, WARPToru HIDAKA: Enix programmer, lecturer, Kouichi Nakamura, PC-88 (code, graphics, music), converting Ultima, a changing industryRoy OZAKI & Kouichi YOTSUI: Mitchell Corp, Capcom (rare photos), Pang and Bubble Buster, Strider, Cannon Dancer, Gamshara, Puzz Loop and Zuma, Polarium, Suzuki Bakuhatsu, Namco's System 10 board, Nintendo, Data East, gangstersMasaaki KUKINO: Konami and SNK (office map), unreleased games, Haunted Castle (aka: Castlevania), Asterix, Crime Fighters, Silent Scope, King of FightersSuikoden Chapter: Yoshitaka Murayama, Harry Inaba, Jeremy Blaustein, Casey Loe, Konami's unreleased games console/handheld, difficulties of localisationRyukushi07: Visual novels, eroge, doujin, Comiket, Umineko, Higurashi When They Cry, Rose Gun Days, Key, Jun MaedaKotaro UCHIKOSHI: Visual novels, Pepsiman, Memories Off, Never 7, Ever 17, Remember 11, EVE, pressures of making erotic games, 999, Virtue's Last Reward, DanganronpaZUN: Touhou shooters, PC-98 versus Windows, office sketches, Taito, Bujingai, PS2 bench-marking, Comiket, doujin, indie, beerYoshiro KIMURA: Square Soft, Romancing SaGa, Rule of Rose, Chulip, Little King's Story, Love-de-Lic (office sketches), Moon, Lack of Love, Kenichi Nishi, Grasshopper, rare artKouji YOKOTA: Telenet, Falcom, Game Arts, Quintet (rare photos), Megami Tensei on FC and MSX, ActRaiser, Illusion of Gaia, Gaiares, Lunar: EB, Valis, history of Ys III, Masaki Hashimoto & Tomoyoshi Miyazaki, Granstream SagaJun Nagashima: Falcom (office sketch), creation of Popful Mail, Ys V on SFC, Studio AlexYuzo KOSHIRO: Falcom, Sega, Quintet, Ancient, sister joining industry, doujin, The Scheme, music column, studio tour, Joe Hisaishi, origin of Sonic on 8-bit systems, Bare Knuckle 4Masamoto MORITA: Sega (layout), arcade rivalry with consoles, end of Sega hardware, Die Hard ArcadeAkira TAKIGUCHI: ASCII, AX series, Game Arts, Taito deals, MSX prototype, Apple II in Japan, PC-6001, CBM PETMasakuni MITSUHASHI: ASCII, AX series, Game Arts, Silpheed on PC-88 and MCD, cut content, Lunar: EB debuggingKohei IKEDA: Game Arts co-founder (office maps), Thexder, new model of PC-88, shift to consolesHiroshi SUZUKI: First stealth game, deal with Taito, Lupin III, computers and early cultureTomonori SUGIYAMA: Vanguard, Enix, unreleased Saturn hardware, Game Arts, Falcom, Lunar: SSS and EB for MCD and Saturn, GrandiaYutaka ISOKAWA: Namco's desire to launch a console, Enix, Vanguard, Catrap, NeGcon controllerYasuhito SAITO: dB-SOFT, Data West (maps), programming 177, Macadam Soft, Bounty Arms (PS1), Layla (FC), Rayxanber, Cross BlaimTakaki KOBAYASHI & Keite ABE: dB-SOFT, Agenda, SmileBoom, Riot City, Prince of Persia, BASIC for NDS + 3DS, SNKKeiji INAFUNE: Mega Man, Mighty No.9, Capcom, Comcept, Akira Kitamura, Famicom limitationsStephen & William ROZNER: Mega Man 1 & 3 for DOS, Capcom USA, Street Fighter on C64, Mega Man X and Street Fighter II on PCMakoto GOTO: Shubibinman 2, Don Quixote (MEGA LD), Sega Pico, Phil Fish question