Virtual & Augmented Reality For Dummies - cover

Virtual & Augmented Reality For Dummies

Paul Mealy

  • 17 juli 2018
  • 9781119481348
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Samenvatting:

  • How to apply these technologies in your business
  • Learn about virtual, augmented, and mixed reality
  • The history and future of VR and AR

The perfect primer on Virtual Reality, Augmented Reality, and Mixed Reality

Virtual reality (VR) and augmented reality (AR) are driving the next technological revolution. This book helps you understand what virtual reality (VR), augmented reality (AR), and mixed reality (MR) are, their history, how they are being used today, and how they will affect consumers both personally and professionally now and in the future. Perfect for both VR/AR content creators and VR/AR content consumers, this book will inform the way you approach and contribute to these emerging technologies.

Inside…

  • Plan a VR, AR, or MR project
  • Create VR/AR content
  • Find out how VR, AR, and MR will transform industries
  • Explore VR/AR use cases
  • Get answers to FAQs around these technologies


An easy-to-understand primer on Virtual Reality and Augmented Reality

Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future.

With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm.

* Keeps you up-to-date on the pulse of this fast-changing technology

* Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment

* Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR

Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

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